Combining an intuitive user interface with a suite of high-performance, creative tools, Autodesk Mudbox digital sculpting and texture painting software offers 3D modeling professionals the ability to quickly and easily create highly detailed organic and inorganic 3D assets.
Autodesk Mudbox - Subscription Renewal (2 years) - 1 seat - commercial - VCP, Single-user, switched from maintenance (Year 1) - Linux, Win, Mac
- Creativity application - graphics & image editing, 3D modeling
- Subscription Renewal - 2 years
- Volume Channel Partner, Single-user, switched from maintenance (Year 1)
- Phone consulting - 2 years
- Web support - 2 years
- Web knowledge base access - 2 years
- New releases update - 2 years
- Productivity at your fingertips
The creativity-enhancing Mudbox feature set is easily accessible to traditional sculptors and to both new and experienced digital artists, enabling users to become productive in hours rather than weeks. Digital sculpting tools mimic the behavior of their real-world counterparts: if you can pinch clay, you can use the tools in Mudbox.
- Sculpting paradigm
With Autodesk Mudbox you can sculpt 3D models quickly and precisely using fast, high-quality brushes and sculpting tools. Choose from an extensive list of intelligently designed default brushes or quickly tailor them for custom behavior and performance. Sculpt symmetrically on asymmetrical 3D models and quickly add high-quality detail with support for mesh displacement.
- Multi-resolution mesh editing
Subdivide a mesh, when you want, where you want, and to what degree you want: advanced subdivision technology gives you the ultimate in polygon mesh control. Plus, innovative streaming technology helps you work quickly and efficiently on even the largest, most face-intensive 3D models and scenes.
- Texture baking
With its fast, high-quality texture baking capabilities, Mudbox solves one of the most common bottlenecks in game and film production pipelines: baking of normal and displacement maps. Bake high-quality normal and displacement maps between multiple arbitrary meshes: detail can be baked in 8-, 16-, and 32-bit maps.
- 3D layers
Store different detail passes, libraries of morph targets, and more on multiple layers using the efficient Mudbox layer workflow. 3D layers can be blended, masked, erased, mirrored, and merged, just like layers in a 2D image-editing package. An intelligent, familiar layer user interface helps you quickly duplicate, merge, flatten, group, and reorder layers.
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